Lack of Innovation

So it’s 1:27AM and instead of sleeping, I’m writing. I’m just addicted to this dam internet thing. Anyway, I was at a friends’ event and thought about my own events and the question I am always asked “what companies are exciting in New York?” … and the truth is, not many. The last stat I heard was that $35BN in tech companies are in NYC - but when you think about the number, it’s like google’s thumbnail. I really have seen very few companies that I truly can get behind. I’m not going to talk about my own ventures because I’m obviously biased but just take a look at most venture portfolios and see if the companies excite you. Some may be great and may make money and get good exits but do they excite you? Are they sexy? Are they innovative? Very few have crossed the chasm as far as I’m concerned and I’ve probably seen any many companies as anyone else in the last 6 months in nyc. Anyway, enough of a rant and goodnight.

Please, someone prove me wrong!

One Response to “Lack of Innovation”

  1. Peter E Raymond Says:

    I have been thinking the same thing, every event we go to is packed to the rafters with more social based ideas than you can fathom. The space has become so boring. It would be great to see more physical computing and human performance enhancement. There is defiantly the talent available to execute these ideas I just don’t see any motivation.

    We have been developing fully immersive multi-sensory simulations of the human condition on our HCX Platform. Our immersive simulations allow doctors, medical students and family members to walk in the shoes of their patients and loved ones so that they may experience such conditions as congestive heart failure, MS, or RLS while being as clinically accurate as possible. The participants can actually feel what it is like to have MS or CFH, and can participate in realtime using both biofeedback and haptic interfacing. They can experience tightness of chest, fatigue, tingling of extremities, hot flashes, optic neuritis, loss of balance and coordination and loss of proprioception. These simulations are enabled by technologies such as biofeedback, ultra-deffinition media display and haptic feedback, scent delivery and motion control, to ultimately create a seamless user experience and immerse the participant with in the context of real patients so that they may better understand what their patients are actually experiencing.

    http://hcxlabs.com/immersive-experiences/disease-state-simulation

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